Jokers are added to the deck and score -5, or some other negative number.There are many variants for point values of cards, including: Playing until a player exceeds 100 points instead of 50.Instead of drawing a card, a player may choose to flip a card in their grid face up.2x2 block) of the same face-point value, this results in a negative score (e.g. If the player places four cards in a square pattern (i.e.Every pair of adjacent (horizontal or vertical) equal cards scores zero.Playing with jokers in the game, valued at -4 points.Horizontal and diagonal lines of three also score zero.This process of game play continues for nine total games or until a player exceeds 50 points.
Scoring is the same as six-card golf, with players having to form a full three-of-a-kind column to have that column score zero. Once any grid contains only face-up cards, the game is immediately ended, there are no further turns, and all players must flip all their face-down cards to determine their scores. The method or pattern for how the players layout their 3x3 grid is arbitrary, as long as the cards remain face down. To begin the game, each player is dealt nine cards, laying out the cards face down in a 3x3 grid. One deck is adequate for 1-3 players, two or more decks are suggested for 4+ players. One or two decks are involved, depending on the number of players. The end of a round is initiated by a player `knocking', after which other players get one final turn. Suitable for 3-7 players, in four-card Golf each player receives four cards face down in a 2×2 grid and reveal two before play begins. This rule is more common for four-card golf. Remaining players then have one turn to draw a card to improve their hands and then scores are totaled and recorded on a running score sheet. Golf can be played so that instead of ending the game automatically, a player must choose to "knock" instead of taking their turn. Rules are the same as in double-deck golf. Some common ones include:įor two to four players. There is a multitude of variants in multiplayer golf. A longer game can be played to eighteen holes. A card picked up from the discard pile must be swapped with one of the current player's cards.Ī full game is typically nine "holes" (hands), after which the player with the lowest total score is designated the winner. A pair of equal cards in the same column scores zero points for the column regardless of the rank of those cardsĭuring play, it is not legal for a player to pick up a card from the discard pile and return it to the discard pile without playing it.Each numeral card from 3 to 10 scores its face value.The round ends when a player has six face-up cards (sometimes the other players are given one final turn following this), after which scoring happens as follows: If the card drawn is discarded, the player can then choose to flip a card face up. If the card is swapped for one of the face-down cards, the card swapped in remains face up. The drawn card may either be swapped for one of that player's six cards or discarded. The highest score loses the game and the lowest score wins the game (see scoring below).īeginning at the dealer's left, players take turns drawing single cards from either the stock or discard piles. The objective is for players to reduce the value of the cards in front of them by swapping them for lesser value cards. This arrangement is maintained throughout the game players always have six cards in front of them.
Players arrange their cards in two rows of three in front of them and turn any two of these cards face up.
The remaining cards are placed face down to serve as the stock, from which the top card is taken and turned up to start the discard pile beside it. If played with four or more, a double-deck of 104 cards can be used.Įach player is dealt six face-down cards from a shuffled deck.
Two or three players use a standard 52- card deck.